Thursday, February 19, 2015

First Footage


It’s time to make our dreams come true. We have been writing some tech entries about how to do a multiplayer game. Now, you can see how  we have implemented this ideas . Look at the following video: 4 players/snakes online trying to survive:






You can detect easily some client time tick corrections (just notice that client tick is not always the same). In the other hand, it’s not easy to detect that there is one correction at client side. During the game, one movement arrives late to the server so when the consolidated server movements gets back to the client, he’s forced to correct the initial prediction and moves based on server movements. As a user, you will see how an initial movement is quickly modified(our head changes his position).

The best of all is that everything works in a smooth way.

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